PUBG devs’ Web3 project, Animoca’s M raise, Shardbound review – Cointelegraph Magazine

PUBG meets Cosmos

Krafton is the company behind PlayerUnknown’s Battlegrounds (PUBG) adventure Enter Web3 with Settlus, a Cosmos-based blockchain project designed specifically for the creator economy. Settlus aims to provide content creators with a payments platform that simplifies and transparent billing process.

The Korean gaming giant’s project was announced at the Circle Hacker House event at Korea Blockchain Week, co-hosted by Circle and AngelHack. Circle CEO Jeremy Allaire highlighted PUBG’s massive user base of 30 million monthly active users.

Cosmos’ software development kit will serve as the framework, and network gas fees will be paid using stablecoins.

A Metaverse project called Migalo Also in progress. The project will center on user-generated content, allowing creators to automatically create non-fungible tokens of their digital content and earn royalties from platform sales.

before crafton Announce It partnered with Solana Labs in March 2022 to “enable the design and marketing of blockchain-based games and services,” but has not released any Web3 products since. Settlus’ testnet is scheduled to launch in early 2024.

Who’s after gamers’ wallets: Web3 games or large publishers?

Web3 games may be marketed with the lure of monetary gain because most people are Made up of investors and financiers Those who want something in return. Traditional games are doing the same thing. The only difference is that in Web2 games, it’s the company and its shareholders that get all the revenue, not the ecosystem.Free multiplayer online game League of Legends Generated Riot Games’ revenue in 2020 was US$1.75 billion, mainly from cosmetic skin sales.

For a free-to-play game, making money through cosmetics is understandable. But what about games that charge players full fees?

Football series FIFA’s Ultimate Team mode, which allows users to purchase card packs containing football players that can be used on their teams, generated $1.62 billion in content revenue for publisher Electronic Arts (EA) in 2021. As one Web3 game puts it:

game player remember Star Wars: Battlefront II received backlash when EA Studios locked the series’ most famous characters, including Darth Vader and Luke Skywalker, behind loot boxes.

A comment posted by the Electronic Arts Community Team in response to a complaint about this situation received over 680,000 downvotes on Reddit, environment Set a Guinness World Record for the most downvoted comments ever.

The most downvoted Reddit comment ever. (Reddit)

In terms of user base, Web3 games are far removed from traditional games. For example, Axie Infinity, one of the most popular Web3 games, arrive In April 2023, the average number of Roblox daily users was 11,072, while the average number of Roblox daily users was 23,864,489.

In April 2023, there were 2,155 Roblox players for every Axie Infinity player. (Coin Gecko)

Web3 game developers are looking for solutions with alternative business models, such as “earn while you play,” to appeal to the masses and close the gap with traditional games, promising users money in exchange for their time.



Traditional games and Web3 games are not that different. But Web3 games get more than their fair share of hate when it comes to monetization, mostly due to bias against the cryptocurrency ecosystem.

Traditional games may make the decision to be a money grab, as there are plenty of great games out there to even things out. When it comes to Web3 games, the solution to breaking common stereotypes lies in creating better games, not turning space into a cash register.

Is $20 million enough to develop an ID system for Web3 games?

Animoka brand Upregulate This round of financing will raise US$20 million to accelerate the development of the Mocaverse project. The company was valued at $5 billion last year and has a number of investments in its portfolio, such as NFT marketplace OpenSea and Web3 games like The Sandbox and Axie Infinity.

This round of financing was led by CMCC Global, with members including Sky Mavis founder Aleksander Larsen and Guild Games founder Gabby Dizon. Animoca Brands co-founder and executive chairman Yat Siu, who also participated in the round, commented on their goals:

“The continued evolution of the Internet involves a shift from hierarchical to autonomous power structures, and Mocaverse’s DAO-based approach ensures that its community will be focused on driving innovation and collaboration within the broader Animoca Brands ecosystem.”

As part of this round of funding, Mocaverse is preparing to launch a series of non-transferable NFTs called Moca ID. This collection will enable owners to create their on-chain identities and participate in the Mocaverse.

Moca ID holders will have exclusive access to in-program experiences and earn loyalty points for participating. These loyalty points will be used in a permissionless and interoperable loyalty system that will gradually become decentralized. Is $20 million enough to develop this ambitious system? With the support of a solid brand like Animoca, anything is possible.

Popular works: Shardbound

I was a die-hard League of Legends player back then. The only problem I had with gaming at the time was the mouse clicks. League of Legends only came out for PC in the early 2010s, and as a new copywriter at my agency, I couldn’t play it quietly during office hours.

That’s why the release of Vainglory, an iOS game that shares the same DNA as well-known games like LoL and DOTA, means a lot to me. I bought an iPhone 6 and then an iPad just to be able to play this game quietly like an office anarchist.

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I played Vainglory for years until they finally shut down the servers and sold my iPad. So imagine my surprise when I heard that the people behind Vainglory were making a Web3 game.

With experience from Grand Theft Auto developer Rockstar Studios, League of Legends developer Riot Games, and the award-winning Vainglory, Bazooka Tango co-founders Bo Daly and Stephan Sherman took on the Shardbound project and enthusiastically guided me through it This game. and answer my questions.

Simply put, Shardbound is a turn-based tactical trading card game that pits players against each other on an isometric tile-based map. After having a chance to play the alpha version, I can fairly say that Shardbound is a promising game – and not just in a Web3 sense – that brings a new approach to this age-old game genre. The overall appearance of the game is similar to auto-chess games such as Dota Underlords and Teamfight Tactics, and the art style is similar to Blizzard games such as Heroes of the Storm.

The free-to-play game has all the usual tactical card game elements we see in games like Hearthstone, such as heroes with skills and cards with mana, health, attack numbers, and different abilities. Only this all happens on a 3D hexagonal map, introducing new movement mechanics. Players can move and position their minions and heroes however they want to gain maximum strategic advantage.

Randomly generated blue mana crystals on the map provide players with additional mana when attacked. Players can win the match by collecting 10 victory points or reducing the opponent hero’s health to zero. Victory points are earned by hitting randomly generated orange crystals, and the hero or minion who hits them receives orange shards. If the hero or entity is killed at the end of the next round, the fragments belong to the opponent. If they remain alive, the shard disappears and the holder gains victory points.

Shardbound is a PvP tactical card game played on a tile-based isometric map.

Shardbound features six different factions, each with unique heroes and different playstyles. For example, the green-coded Landscape Shaper offers a more control-oriented gameplay, while the purple-coded Bloodbinder takes a more vampiric approach, allowing players to damage their own heroes to power up their minions.

Shardbound has six different factions.

Cards can be upgraded by combining copies of up to five levels. The fifth level is called “Tournament Level” and the ultimate goal is to have a deck of 30 tournament cards.

Shardbound has two sides: one in Web2 and the other in Web3. Reaching tournament level on the Web2 side is possible, but much more difficult because cards drop from mystery boxes, meaning players mostly rely on their own luck. The Web3 side allows transactions and card purchases, making the upgrade process easier.

Competitive players will eventually have to move into the Web3 side of Shardbound to maintain their competitive edge.

Even in the alpha stage, Sharbound has huge potential and has become an all-time classic with its innovative features. The game provides a real offering for Web3 games, focusing on gameplay rather than monetization. If they don’t deviate from their current path and gain some mainstream adoption, it’s safe to say Shardbound is primed for success.

More content from the Web3 Game Space:

– Polkastarter game Rename After receiving $2 million in seed funding, moved to GAM3S.GG.

– Crypto entertainment experience Tokyo Beast Announce at Korea Blockchain Week.

– Planetarium unveiled Poem 8 And Immortals 2.

– Zynga freed Details of its Web3 IP Sugartown.

– Blockchain-based MMO Heroes of Mavia introduce Mass ownership model.

– Xiaoyi avatar series is future to the sandbox.

– DFZ Labs, creators of the Deadfellaz NFT series are create A trading card game codenamed RIP TCG.

Elkhan Kahraman

Elkhan Kahraman

Erhan lives in Istanbul and started his career as a games journalist. He now works as a freelance writer and content creator focusing on cutting-edge technology and video games. He enjoys playing Elden Ring, Street Fighter 6, and Persona 5.

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