Starfield will gain support for Nvidia DLSS in a future update. Bethesda claims in a blog post that it will address some highly requested features and improve quality of life through a series of regular updates. These include an in-game FOV slider (so far, players have been adjusting the slider by editing an .ini text file), brightness and contrast controls, and an HDR calibration menu. But before that happens, the developer released a small hotfix today to help eliminate any “top blocker bugs” that interfere with the overall experience of the beloved space RPG. Dubbed version 1.7.29, the patch improves Starfield performance on Xbox Series S/X by reducing crashes. It also fixes some end-of-mission bugs.

Currently, the PC version of Starfield lacks support for Nvidia’s DLSS upscaling technology, which typically helps achieve higher frame rates in games without sacrificing visual fidelity. Ahead of launch, AMD was confirmed as “Exclusive partner”, which resulted in the settings menu only offering the option to enable the AI-powered FSR 2.0 upscaling technology, which was often criticized by players for causing texture blur. Understandably, this caused some controversy, with fans ultimately using the option to enable the Functional mods. Subsequently, AMD emphasized that there is nothing stopping Bethesda from integrating DLSS into Starfield, and now it will be officially introduced soon.

The studio has also expressed interest in adding a “city map” to the game, as the current empty map is universally disliked for not providing any real information. It will be added “in the future”. In addition to dedicated buttons for consuming food, support for ultrawide monitors (specifically 32:9 monitors) is also coming. Eating food in the stars restores a tiny amount of health, but doing so on the run is a fairly slow process of adding them to your inventory and then opening the menu. This update will let you click a button to instantly eat food straight from your table.

“This is a game we will be supporting for many years to come, so please feel free to provide all your feedback!” blog post read. “We’re also working closely with Nvidia, AMD and Intel on driver support, and each update will include new stability and performance improvements.” The latter, of course, refers to reports of the PC version being poorly optimized, even in live TV broadcast. Bethesda, on the other hand, is working on providing official mod support for Starfield, where “Creations” will be available on PC and consoles – similar to Fallout 4 and The Elder Scrolls V: Skyrim. The game is set to launch in 2024, and director Todd Howard expects more modders to make a career out of it.

Starfield is available now on PC, Xbox Series S/X and Xbox Game Pass.

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